Tuesday, 27 January 2009
war photography
photo of a head stone cross
barbed wire photos
photoshop or something similar
camera
Monday, 19 January 2009


well i would of thought that this style would have been better to be produce on a vector based piece of sowfwere, i think this beacause if this was produce on say photoshop the image would contain artifacts and would spoil the aesthetics of this peice.
this pieces colours have inspired me to produce a similar styled idead with hearts and flowers.

Friday, 16 January 2009

i was just wondering how the backgorund would be produce because clearly its digital but its not a gradient so what tools/filters would be used to produce the vibrant background
mabey the designer has created a brush then just used clicked and not draged the mouse? i dont know but it has stumpped me

this peice portrays the theme of peace and freedom by using the pece sign produced by the fingers and freedom by using images of animals that can fly e.g.
- dove
- butterfly
semiotics wise the silouetted animals are not quite an obvious symbol of freedom, and the silouette hearts in my perception are a sign of peace but perhaps would not be perceived like that by other people
this peice inspires me with the use of the bright colours and how they are used in the background to make you look at every object in the piece.the colours and the way they are used in the background inspired me to rproduce an idea that is very colourful and that uses hues similar to this piece
Thursday, 15 January 2009
brief rewrite
For this assignmen i am required to produce a set of four postal stamps for the royal mail with the theme of peace and freedom. i will conduct research into the history of postal stamps, i will do this by gathering:
- imagery of stamps
- symbols of peace and freedom
- graphics
- illustrations
- photography
- works of art
also i have got to include non visual references in my research:
- quotes
- poems
- music lyrics
- newspaper articles
All this reasearch will be collected from a range of various sorces.
in order to select suitable ideas i will have to use ideas generating techniques e.g.
- evaluating
- further development
To follow i am required to produce digital client visualsl, notes and development drawings. i am required to present my development and final piece in a presentation
The client requires me to think about the following constraints:
target market
- likes/dislikes
- who will use/see it
- needs
Environment
- where and how use
- what it will be linked to
production
- quantity produced
- method of production
Monday, 12 January 2009
- software
the image was was made in photoshop
- effects
the designer adds some distress layers to add interest to the illustration, and added some 3D renders tofinnish the effect. The designer Sets the Hue to 171 and the Saturation to 25 with the Colorize preset box ticked. The designer set the mouse back inner layer’s blending mode to Pin Light.then the designer clips the Hue/Saturation adjustment layer, setting the Hue to 296 and the Saturation to 25 with the Colorize preset box ticked. the designer then does same for the ball layer using Hue 318, Saturation 31, but leaving the blending mode unchanged.
next the designer sets the Mouse circuit outer layer’s blending mode to Screen,then Clips the Hue/Saturation adjustment layer, setting Hue to 175, Saturation 25 with the Colorize box ticked. the designer then sets the Mouse circuit inner blending mode to Soft Light, then Clips the Hue/Saturation adjustment layer with Hue set at 218, Saturation set at 25, with the Colorize box ticked. The designer then sets the Mouse top inner’blending mode to Saturation,then Clips the Hue/ Saturation adjustment layer, with Hue set at 182, Saturation set at 25, with the Colorize box ticked. next the designer sets the Mouse top outer blending mode to Overlay, then Clips the Hue/ Saturation adjustment layer setting the Hue to 302 and the Saturation to 25 with the Colorize box ticked.
- layers
the designer Opens Mouse_2.jpg and create a path-based selection, then the designer copies-and pastes it into a new layer and labels it mouse back inner. next the designer Lowers the layer’s opacity and scale and positions it using the central hole as a guide. The designer Opens Ball.jpg and usew the Elliptical Marquee tool to roughly select the ball, then Nudges and Expands/Contracts the selection to fit. next the designer copies-and-pastes it as a new layer and labels it Ball. the designer then Opens Mouse_3.jpg, generates a path-based selection, copies-and pastes it into a new layer and flips it (Edit > Transform > Flip Horizontal). next the designer Positions and re-sizes, and labels it Mouse circuit outer. then the designer open Mouse_4.jpg, drags and drops as a new layer (there’s no path), and labels it Mouse circuit inner. then the designer Lowers the opacity, then positions and re-sizes it over the previous layer. then the designer Generates an inverted selection from the underlying layer, the designer ensures that the new layer is targeted and erases only the lower inner and outer areas.
the designer pastes new layers into t he working document from Mouse_5.jpg (labelling it mouse top inner and Mouse_6.jpg labelling it Mouse top outer. next the designer generates a selection from the uppermost layer and creates a new Alpha Channel filling the active selection with white. Next the designer paints out the wheel slot using a white, hard-edged paintbrush, then hits Cmd/Ctrl + I to invert the Channel. then the designer Disables the visibility of all layers but Mouse back outer and clips the adjustment layer by holding Alt/Opt while clicking on the Create new fill of adjustment layer icon at the foot of the Layers palette, then the designer Selects Hue/Saturation, In the next dialog box ticks Use Previous Layer to Create Clipping Mask.
next the designer Drags the mouse Group Folder into the new canvas and positions, rotates and scales it as shown, then drags and drops Bones_render.png as a new layer and labels it ‘Bones’. next the designer Set the blending mode to Linear Dodge and lowers the opacity to 35%, then hits Cmd/Ctrl + I to invert the selection. then the designer Drags and drops Skin_render.png and labels it Skin. next the designer Sets the blending mode to Linear Light and drop the opacity to 35%, then Alignsthe hand and bone layer and then Shift + clicks both layer icons and scales and positions them over the mouse.
Sunday, 11 January 2009

first the designer has found a photo of a road on the internet and placed it in to photoshop. Next the designer has got a photo of a person in the correct position for the effect being created. now the designer cuts out the person using the pen tool, this is done by outlining the person, then go to layer, layer mask and then reveal layer this has nowremoved the background from the photo of the person. in order for the guy to fit in with the back ground the designer has made the shadow setting on the person darker, this is done by going to image, adjustments , curves. next is to create the shadow of the person, this is done by holding the control button and clicking the thumbnail on the layer in the layer window, then a new layer is added this is filled black. Now the designer goes to edit>transform>distort, the verticals are move to create the shadow in perspective this makes the sun looklike it is shining for the top left of the image. the shadow is then set with a guasien blur making it look more softer. the designer has moved on to created a circle around the person using the elipse tool, the desinger then adjust the bottom of the circle to make it look like it intersects with the road. next the designer adds a new layer then goes to filter>render>clouds to add a cloud effect this will make up the smoke look of the bubble being created around the person . the designer then creates a mask on the clouds layer, this adds the clouds render to the circle previously drawn making the circle look smokey. next the designer makes the circle look more like a spherical shape by using the liquify tool then changing the setting to bloat, then the designer sets the blending mode to soft light this makes the sphere allowing the veiwer to see the person. next the designer has created a new layer and repeated the last step, then the step is repeated again but this time the blending mode is set to colour dodge this makes the sphere moke smokey looking. next the designer reveals the mask by going to layer>layer mask>reveal all, the designer then selects the brush tool and set the colour to black this is then used at the bottom of the sphere to erase some of it making the intersection less subtle and obvious. next the designer makes the bubble sharper by using the sharpen filter. then the designer makes a new layer fills this with a white fill and crates a mask this is so that an out glow can be added to the spere. the designer has added a yellow to white linear gradient to show the reflection of light on the sphere. next the designer creates a mask and starts to mask out the glow around the outline of the sphere. next the designer creates the bottom on the sphere, this is done with the eliptical marquee tool, then filled black and the opacity changed to 40% this gives the elipse a transluscent look. the designer then reveal the mask and adds a gradient to the elipse making it look ighter one side thsn the other. the desiger then moves on to add a shadow for the sphere by applying the mask and dsitorting a duplicated layer in the same way the persons shadow was created. the designer then creates a new layer above the road photo and add another cloud render using the cloud filter, next the ripple at the bottom of the sphere needs to be created this is done by going to filter>distort>zigzag. the settings used were 100 for the amount and 5 for the ridges. next the layer is distorted eaxctly the same as the spere and person shadow and the blending mode is set to overlay to give a translucent look. next the designer creates another shadow by selecting the elipse on the outside of the sphere, filling it and changing the opacity. next the designer adds a truck to the image to make it look like the person is deflecting it, this is done by placeing it on a new layer using the laso masking tool scaling it down to make it look like it is in the distance and position it the truck image correctly.
Thursday, 8 January 2009
image manipulation 2

http://psdtuts.com/text-effects-tutorials/create-a-layered-glowing-text-effect/
Wednesday, 7 January 2009
image manipulation analysis 1

the designer has created this piece on photoshop, this is because it would not be able to be produced on other pieces of software this is due to the effects that are needed. First the designer has aquired an image of a camera and cut it out using the masking tool, next the designer has created a new layer with a radial background to create the effect of space and a radial glow around the object being manipulated adding a soft glowing light to the outline of the camera. This effect draws your focus towards the camera making the camera the centerpiece of the image. moving on to the ribbons in this piece. in order to create this effect the designer has first used the pen tool to create the line, he has then added a stroke to the line using the paint brush tool. The designer has then repeated this process with many diffent brush sizes to create a radomised look. To add an even more random look and ripped look to the ends of the ribbons the designer has used the smudge tool at the ends of randomly selected strokes. Now the designer starts to use filters to add the effect of the strokes in motion in order to do this the designer has used a motion blur, this make the stokes looke faded and quite translucent. next the designer has added a gradient mask and applied a lense blur filter to the layer this makes the stroke more translucent and apper to have even more motion. now the designer adds a lense flare to create the flas of the camera using the lense flare filter. The dsigner then has added a transparent glow to the underneath of the strokes using a soft brush, this makes the strokes apper to be irradiating light. next the disgner has aqquired a photo of space for the stars on the manipulated image. the designer then moves on to setting the layer to blending mode, changing the opacity of the image so that the image undernathe can be seen. Next the designer moves on to erase parts of the blended image using the erase tool so that the image becomes clearer. finally to finish the designer uses the glowing edges filter on the stokes to add more light to them and in turn adding light on the camera improving veiwing and make the camera outline more obvious.
Tuesday, 6 January 2009
Monday, 5 January 2009
JPEG ARTIFACTS


comparing gif and jpg
gif compression
jpeg compression
- 100% compression
- file size 2.27k
- 0 sec to download @ 56 kbps

- 80% compression
- file size 3.09k
- 0 sec to download @ 56 kbps
- 60 % compression
- file size 7.95 k
- 1 sec to download @ 56 kbps

- 40 % compression
- file size 11.70 k
- 1 sec to download @ 56 kbps
- 20% compression
- file size 20.16k
- 3 sec to download @ 56kbps
- 0% compression
- file size 91.06k
- 14 sec to download @ 56kbps