- software
the image was was made in photoshop
- effects
the designer adds some distress layers to add interest to the illustration, and added some 3D renders tofinnish the effect. The designer Sets the Hue to 171 and the Saturation to 25 with the Colorize preset box ticked. The designer set the mouse back inner layer’s blending mode to Pin Light.then the designer clips the Hue/Saturation adjustment layer, setting the Hue to 296 and the Saturation to 25 with the Colorize preset box ticked. the designer then does same for the ball layer using Hue 318, Saturation 31, but leaving the blending mode unchanged.
next the designer sets the Mouse circuit outer layer’s blending mode to Screen,then Clips the Hue/Saturation adjustment layer, setting Hue to 175, Saturation 25 with the Colorize box ticked. the designer then sets the Mouse circuit inner blending mode to Soft Light, then Clips the Hue/Saturation adjustment layer with Hue set at 218, Saturation set at 25, with the Colorize box ticked. The designer then sets the Mouse top inner’blending mode to Saturation,then Clips the Hue/ Saturation adjustment layer, with Hue set at 182, Saturation set at 25, with the Colorize box ticked. next the designer sets the Mouse top outer blending mode to Overlay, then Clips the Hue/ Saturation adjustment layer setting the Hue to 302 and the Saturation to 25 with the Colorize box ticked.
- layers
the designer Opens Mouse_2.jpg and create a path-based selection, then the designer copies-and pastes it into a new layer and labels it mouse back inner. next the designer Lowers the layer’s opacity and scale and positions it using the central hole as a guide. The designer Opens Ball.jpg and usew the Elliptical Marquee tool to roughly select the ball, then Nudges and Expands/Contracts the selection to fit. next the designer copies-and-pastes it as a new layer and labels it Ball. the designer then Opens Mouse_3.jpg, generates a path-based selection, copies-and pastes it into a new layer and flips it (Edit > Transform > Flip Horizontal). next the designer Positions and re-sizes, and labels it Mouse circuit outer. then the designer open Mouse_4.jpg, drags and drops as a new layer (there’s no path), and labels it Mouse circuit inner. then the designer Lowers the opacity, then positions and re-sizes it over the previous layer. then the designer Generates an inverted selection from the underlying layer, the designer ensures that the new layer is targeted and erases only the lower inner and outer areas.
the designer pastes new layers into t he working document from Mouse_5.jpg (labelling it mouse top inner and Mouse_6.jpg labelling it Mouse top outer. next the designer generates a selection from the uppermost layer and creates a new Alpha Channel filling the active selection with white. Next the designer paints out the wheel slot using a white, hard-edged paintbrush, then hits Cmd/Ctrl + I to invert the Channel. then the designer Disables the visibility of all layers but Mouse back outer and clips the adjustment layer by holding Alt/Opt while clicking on the Create new fill of adjustment layer icon at the foot of the Layers palette, then the designer Selects Hue/Saturation, In the next dialog box ticks Use Previous Layer to Create Clipping Mask.
next the designer Drags the mouse Group Folder into the new canvas and positions, rotates and scales it as shown, then drags and drops Bones_render.png as a new layer and labels it ‘Bones’. next the designer Set the blending mode to Linear Dodge and lowers the opacity to 35%, then hits Cmd/Ctrl + I to invert the selection. then the designer Drags and drops Skin_render.png and labels it Skin. next the designer Sets the blending mode to Linear Light and drop the opacity to 35%, then Alignsthe hand and bone layer and then Shift + clicks both layer icons and scales and positions them over the mouse.
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